ASLAN CONTINENT · ADVENTURER'S LIFE
The Aslan Continent
How to Live as an Adventurer
GUILDS · QUESTS · ENDLESS ADVENTURES
THE WORLD OF ADVENTURERS
Guilds, Quests, and Adventures Without End
The Aslan Continent, where mana flows and monsters roam.
Amid countless cities and villages, dungeons and ruins,
adventurers walk their own paths, each with their own goals and methods.
Countless quests gather at Arteon’s Central Adventurers Association,
where adventurers choose quests and seek companions according to their own judgment.
Among them are two guilds that pursue different paths.
TWO GUILDS · TWO WAYS
Two Different Paths
Veritas
HONOR · ORDER
A Guild of Honor and Order
It values principles, responsibility, and honor,
and believes in protecting people through order.
While remaining true to its convictions,
it values cooperation with companions and taking responsibility.
Espada
PRACTICALITY · FREEDOM
A Guild of Practicality and Freedom
Rather than being bound by formality and rules,
it values sound judgment for the situation and practical results.
It respects each person’s approach and freedom,
and encourages everyone to choose for themselves and take responsibility for the outcome.
FRIENDLY RIVALRY
Different paths,
but not enemies.
Veritas and Espada pursue different values and methods.
Sometimes they compete for the same quest,
and sometimes they test their skills against each other.
But the two guilds respect each other’s abilities and methods
and can fight together and help each other when needed.
Neither guild is absolutely right,
nor is either one superior to the other.
THE THIRD PATH
If neither guild appeals to you,
you do not have to join a guild.
You can register with the Central Adventurers Association
as a solo adventurer too.
You can take quests on your own,
or ask other adventurers for help when needed.
Which guild will you join,
or will you belong to neither?
You choose your own path.
GUILD · QUEST · ADVENTURE
An adventurer’s life
has no predetermined answers.
Which quests will you accept,
who will you travel with,
and what risks will you take?
Unexpected events may happen,
and you may find new companions or rivals.
Your choices and actions
shape your relationships and story in this world.
ASLAN CONTINENT · YOUR ADVENTURE
Veritas, of honor and order.
Espada, of practicality and freedom.
Or become a
free solo adventurer.
Which path will you choose?
BEGIN YOUR ADVENTURE
ASLAN CONTINENT · ADVENTURER'S LIFE
VERITAS · ESPADA · SOLO ADVENTURER